Healing

Overview
Healing is commonly known as effects that restore a health or resource pool. The opposite of Healing is Damage.

Direct Healing
Direct Healing directly restores your target's health pool. Abilities that heal may be cast, instant cast or channeled. Some additional buffs may also heal to your target such as heal over time effects.

Direct healing can be increased through buffs or decreased with debuffs.

Healing Over Time
Heal over time (HoT) abilities are friendly buffs that are placed on your target that will periodically restore health. The average tick rate for a HoT is 1 second. Some HoTs may have varying tick rates, but generally range from 0.5 - 2 seconds.

HoTs may have their tick rate increased or decreased with casting speed increase/decreases. Please see the casting speed page for more information on this.

HoTs may have their healing effects decreased/increased through buffs or debuffs on the target. Buffs or Debuffs on the user other than casting speed increase/decrease should not affect the healing of HoTs.

Healing Types
Healing damage is a type of damage that restores health to the target. Healing actions are generally performed through spells that restore a target's health.

Healing shares it's subtypes with Magical Damage

Healing Subtypes

 * Magic (generic)
 * Arcane
 * Dark
 * Divine
 * Electric
 * Earth
 * Fire
 * Ice
 * Lightning
 * Life
 * Mystic
 * Nature
 * Water
 * Wind