Range

Overview
In addition to other requirements such as line of sight, abilities have a maximum range that the ability can be cast at a target from. Enter the Arena uses the metric system to determine distances. The maximum range of an ability will commonly be noted as lower case 'm' next to the distance in meters (30m).

Maximum Range
Each ability has a maximum range that it can be cast from. The maximum range for any given ability is 40 meters.

Melee Ability Ranges
Melee abilities are intended for close quarters combat. Most Melee abilities have a 5m range, however some abilities may extend up to 10m.

Ranged Ability Ranges
Ranged abilities are intended for long range combat. Most ranged abilities have a range of 20-30m, but some abilities may vary from 15m-40m.

It is uncommon for non-healing ranged abilities to have a range greater than 30m.

Healing Ability Ranges
Healing abilities are usually counted as ranged abilities. They typically, but not always have a longer range than their counterparts. Most healing abilities have a range of 40m, but some abilities may vary from 5m to 40m.

Area of Effect Radius
Area of Effect abilities also have a radius of effect, in addition to having a max range. The radius of effect is a line that is drawn from the target, and all intended targets within range are hit.