Resource Modification

Overview
Resource modification refers to abilities and effects that modify resources. For more information on resources please see the Resource page.

Resource damage and healing does not follow the same rules that damage and healing follows. Damage increasing/decreasing buffs/debuffs will not affect the healing output of resource healing abilities. However, casting speed will increase the tick rate of any resource heal/damage over time effects in the same manner that affects DoT/HoTs.

Resource Modification Types
Resources deal two types of damage to their intended target. For more information on resources please see the Resource page.
 * Stamina
 * Focus

Resource Damage Methods
Resource damage deals damage to your target's stamina or focus pools.

Direct Resource Damage
Direct Resource Damage directly damages your target's stamina or focus pools. Abilities that damage resources may be cast, instant cast or channeled. Some additional buffs may also damage your target's resources, such as resource heal over time effects.

Direct resource damaging abilities do not follow the same rules that damage follows. Damage increasing/decreasing buffs/debuffs will not affect the healing output of resource healing abilities.

Resource Damage Over Time
Resource damage over time abilities are hostile debuffs that are placed on your target that will periodically damage your targets stamina or focus pools. The average tick rate for a Resource damage over time is 1 second. Some Resource damage over times may have varying tick rates, but generally range from 0.5 - 2 seconds.

Resource damage over times may have their tick rate increased or decreased with casting speed increase/decreases. Please see the casting speed page for more information on this. Buffs or Debuffs on the user other than casting speed increase/decrease should not affect the damage of Resource damage over times.

Resource Healing Methods
Resource healing restores your targets stamina or focus pools.

Direct Resource Healing
Direct Resource Healing directly restores your target's stamina or focus pools. Abilities that heal resources may be cast, instant cast or channeled. Some additional buffs may also restore your target's resource's, such as resource heal over time effects.

Direct resource healing abilities do not follow the same rules that healing follows. Heal increasing/decreasing buffs/debuffs will not affect the healing output of resource healing abilities.

Resource Heal Over Time
Resource heal over time abilities are friendly buffs that are placed on your target that will periodically restore your targets stamina or focus pools. The average tick rate for a Resource heal over time is 1 second. Some Resource heal over times may have varying tick rates, but generally range from 0.5 - 2 seconds.

Resource heal over times may have their tick rate increased or decreased with casting speed increase/decreases. Please see the casting speed page for more information on this. Buffs or Debuffs on the user other than casting speed increase/decrease should not affect the healing of Resource heal over times.